
Extra Arms was less of a problem statistically, but it could lead to total blowouts as early as turn two, so its change isn't much of a shock either. That said, Luna's Pocket Galaxy was certifiably busted at five mana, though, so I suppose it's not surprising. I'm not sure how that bodes for the odds of future buffs. It's interesting to see Blizzard outright revert two of the buffs it delivered in the Rise of the Mech. This has occurred more often than we had intended, therefore we're reverting its mana cost back to its original value of seven, as it was before the Rise of the Mech event."

An early Luna's Pocket Galaxy can often leave opponents feeling helpless as late-game minions are drawn in subsequent turns. "While we are happy with the overall outcome of the changes, Luna's Pocket Galaxy has proven to be an exception. "Buffing cards during the Rise of the Mech event was a big change in philosophy for us," Blizzard explains. Luna's Pocket Galaxy: Now costs seven mana again (up from five). "Increasing the mana cost of this card will make using both copies of the Twinspell card in a single turn significantly more difficult, postponing these potentially overwhelming turns until later in the game when the Mage’s opponent has more available resources to react to the board." "While Conjurer's Calling is a powerful tool that's found in a number of Mage decks, when used in decks focused around cards like Mountain Giant and Sea Giant, it was creating extremely powerful board states at a point in the game where opponents didn't have effective answers," Blizzard says.

History Spells so nice, you cast them twice! When you cast a twinspell, a copy of that spell is added to your hand (without the twinspell keyword). Since it has three Twinspell keywords, it can be cast up to four times. Candles?, unique to the solo adventure The Dalaran Heist. So far, the only spell with more than one Twinspell keyword is THE. If there are multiple Twinspell keywords on a card, each cast will generate a copy with the number of keywords reduced by one.It will generate a non-Twinspell copy of Conjurer's Calling that costs 3 mana. Example: A mage plays Incanter's Flow, draws Conjurer's Calling and plays it for 2 mana.
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Twinspells are returned to the hand in the spot the original spell was cast from.Unlike Echo, the Twinspell effect is replicated by Cast spell effects.If you cast a Twinspell, you'll gain the Twinspell and overdraw a card. If you cast Extra Arms, you'll draw a card and More Arms! will not be added to your hand. This is different from most spell-generating spells, which add to your hand after.Įg: You have 10 cards in your hand and a Gadgetzan Auctioneer in play. Twinspells are added to your hand immediately after casting, taking precedent over any effects that trigger when a spell is cast.
